Friday, 15 August 2014

Zelda 2 Sword - Maya Model


Rendered and touched up the sword a bit in Photoshop.

So I attempted to model the incredible sword design from the box cover art from "Zelda II:  The Adventure of Link" from way back in the 80's.  I think I'm happy with the "clay" version, and I'll get a rendered version as soon as I get some time, which I have almost none of now, due to work.  And thanks so much for visiting again, after such a long hiatus that I had no intention to take.

Modeled in Maya 2015 Educational version with Sub-D surfaces.

Friday, 16 August 2013

My first 3D modeling assignment

I'm interrupting my regular progress posts to post this - my first 3D modeling project ever.  This was years ago, done in Softimage, when it was still popular.  I'm doing this just to post on Reddit.  :)  And now, back to my regularly scheduled rigging...

Sunday, 11 August 2013

Asterix - Hair Progress - Maya Model

Hair is very challenging, and very fun at the same time.  I will admit, I think I can still do better with the hair, but it's progress.  And more to come very soon.  I want to start rigging this guy asap.

Modeled in Maya 2014, rendered in Mental Ray.

Tuesday, 30 July 2013

Asterix - Color Work 2 - Maya Model

Added a bit of texture to the skin, polished up the shading, and made the lighting a little more spiffy.  My plan now is to turn the "hair" into hair.

Wednesday, 24 July 2013

Asterix - Color Work 1 - Maya Model

I'm still working on this, but I thought I'd show the preliminary progress.  Gotta pick up the pace here...

Rendered with Mental Ray for Maya.

Saturday, 20 July 2013

Asterix - The Model - Maya Model

I think I've finished the modeling part now.  I'm pretty happy overall with how it came out, and I'm pretty sure it will look even nicer with proper textures and shading.  But here's the finished(?) model.  Enjoy!

 Modeled in Maya 2014.

Asterix - The Body Part 2 - Maya Model

Full body and clothing done, just needs his trusty sword.  Getting sleepy.  Not sure if I'll finish it tonight or tomorrow...

Modeled in Maya 2014.

Wednesday, 17 July 2013

Asterix - The Body Part 1 - Maya Model


Something strange happened.  I got an e-mail from someone about my work, but when I tried to reply, the message disappeared from my mailbox and there's no trace of it anymore.  So hopefully the person originally writing will see this.

I actually didn't have any formal blueprints when I started modeling.  I just had a couple of the story books and studied them to come up with an idea of how he would look as a base model.  Thanks for the compliment on my work too!

I did the top half of the body and added the arms and hands.  Plus I added the eyebrows and wings to the head.  I'll probably do a lot of tweaking once I get the main shapes done, but it's always fulfilling to see progress in your work.  Enjoy the pic, and back to work for me again...

Modeled in Maya 2014.

Tuesday, 16 July 2013

Asterix - the Head - Maya Model

Silly me, I neglected my beloved blog again.  I started modeling the eponymous Asterix from the series.  Here's his head progress.  For those of you who know him, you can see he is missing the wings on his helmet, and some eyebrows.  Working on them now, and more will be posted as this project progresses.  I'm also aware that a feature film is already in the works by M6 in France.  Wish I could see it over here in NA.  Meanwhile, back to work for me...

Modeled in Autodesk Maya 2014.

Thursday, 11 April 2013

Photoshop Sketch - Night Elf Female

Another of my WoW profile pic ideas.  More on the way.

Original pencil sketch, cleaned up and coloured in Photoshop and Illustrator.

Saturday, 6 April 2013

Photoshop Sketch - Bob the Mage

If you ever meet me online in a game, my name is usually Bob, and I'm usually a spell caster, and whenever possible, I'm a nerdy gnome.  I gave myself a side project of making my own profile picture for Steam, and I came up with this.  I had so much fun that I might do some other portraits in my spare time.  Enjoy!

Original pencil sketch, cleaned and coloured in Photoshop and Illustrator.

Friday, 22 February 2013

Mario - Softimage Model


After a number of rather bad things happening to me, like getting the flu and parts of my computer dying and needing to be replaced, I finally got back to rigging and posing Mario.  Here he is, as promised.  Enjoy!  More mods coming soon.  Very soon.


I changed the original image to this one with SSS on his skin and the proper patchwork on his trousers.  Rigging and posing will be the the next step.  Thank you, Andrew, for the feedback.

I'm trying my hand at making mods for games and I'm using the Softimage Mod Tool to create my models.  So here's the first thing I've made with it - Mr M himself.  I'll have to rig him up too, so maybe I'll post some action poses later on, but here he is in the usual T-pose.  Yes, that is a watermark you are seeing when you view the image.  Enjoy!

Monday, 10 December 2012

Another Motorcycle - Maya Model


This was actually for my final school project in my Art History class.  We had to take an ordinary object from today and make it look like it came out of another time period, so I chose to make a motorcycle that came from Akhetaten in ancient Egypt.  Fun stuff.  Here's a render of the textures and shaders I added.


Modeled in Maya, Rendered with 3Delight.

Monday, 9 July 2012

Mudbox - Evil Blue Face

In keeping with my weekly exercise of sculpting in Mudbox, or at least as often as I can, I created this random bust of a rather evil looking face.  It's partly just a random idea out of my head, but it also sort of resembles someone I saw on the street one day.  Anyway, here it is for your viewing enjoyment. 

Modeled in Mudbox.

Friday, 8 June 2012

Animation Studio Background

It rarely happens with me where I'm ecstatic at something that I create, but when I just tried rendering a background I modeled some time ago, I was surprised at how well it turned out to me.  Dear Renderman, how do I love thee?  I can't count the ways...

Modeled in Maya with subdivision surfaces, rendered with 3Delight.

Wednesday, 30 May 2012

Nanomite - Maya Model


Here's a shaded version of the Nanomite, rendered in 3Delight.  I think I'm happy enough with it.


I finished the modeling and I rendered a 'clay' version.  Now to add the shaders...

I was inspired by a design I came across in one of the GI Joe comics I had.  I decided to model the Nanomite, and so far I'm liking how it's coming out.  I have not seen the movie, so I don't know how the comic book design compares to the movie.  The front part is done, now starting the back part, and there's a lot more than I imagined at first to do for the back.  Enjoy it, while I get back to finishing it...

Rendered with Mental Ray.

Modeled in Maya with subdivision surfaces.

Saturday, 12 May 2012

Mudbox - Faun


I didn't find the time to sculpt over the weekend, so I just decided to try painting my Faun sculpt in Mudbox.  I discovered that the sculptural quality of my work was too much like a figurine or a statue to try going for realistic painting, but I sort of liked how it looks as a 'toy' after I painted it.

I just had so much fun sculpting this Faun dude that I completely lost track of how much time it took to do.  My computer was starting to get out of breath as I kept adding more subdivisions, so I'll show what I have.  And wow...this is my 100th post!

Sculpted in Mudbox.

Tuesday, 8 May 2012

Mudbox - My First Human Body

I got a bit ahead of myself and tried sculpting a full human body (except for the feet) in Mudbox.  Everybody else is doing it, so why shouldn't I, right?  I guess for a first attempt it will do, and I can only get better by practicing, or so everyone tells me.  This took 4 hours, or thereabouts.

Saturday, 5 May 2012

Mudbox Sculpt - Doppler

Keeping with my weekend regiment of sketching in Mudbox, here's a bust I created of Doctor Doppler from Disney's "Tresure Planet".  I guess my love of that film is pretty obvious.  This is probably one of my less successful attempts, but I'm still reasonably happy with it.  1.5 hr sculpt.

Sculpted in Mudbox.

Sunday, 29 April 2012

Chris Sanders Sci-Fi - WIP

I took the Chris Sanders' design model I made and added a jet pack suit, as featured in one of the other designs in the book.  Her clothes haven't been 'wrinkled' yet, and she needs boots, and I still have to fix her face a bit, but it's getting there...

Modeled in Maya with subdivision surfaces, rendered with Mental Ray.

Saturday, 21 April 2012

Mudbox Clayton and Robert Zoellick Busts

Boring Saturday afternoon, decided to try sharpening my Mudbox skills a bit more.  I decided to try sculpting Clayton from Disney's version of Tarzan, and current World Bank President Robert Zoellick.  I just happened to like Mr. Zoellick's distinctive face shape, as to why I chose to sculpt him; I don't really care for politics.  Each took 2 hours, or thereabouts.  Enjoy!

Sculpted in Mudbox, rendered with 3Delight.

Sculpted in Mudbox, rendered with 3Delight.

Monday, 16 April 2012

Chris Sanders Pinup - WIP


Added a 'clay' version of the same model. I actually like the clay version better for now, and hopefully that will change.

Every animator I know is a Chris Sanders fan, and I'm not an exception. I got wrapped up in other stuff, so a few other WIP's I should finish too, but I thought I'd post this, since it's getting near completion. Enjoy, and stay tuned for a 'finished' version coming very soon. As soon as I can figure out how to change the shadow bias settings in 3Delight, that is...

Base modeled in Maya, refined in Mudbox, rendered with 3Delight.

Rendered with Mental Ray.

Sunday, 26 February 2012

Whitney Houston - WIP

I really wanted to develop my skills in Mudbox. After hearing about the tragic, untimely death of Whitney Houston, I decided to make a digital bust of her. So far I think I'm happy with it, except for the hair. Gotta figure out how to do that properly, and maybe I'll add flowers, to make it into a 'tribute'. Meanwhile, here's the progress. Enjoy! And may Ms. Houston rest in peace.

Modeled in Mudbox.

Thursday, 16 February 2012

Plate Armor in Maya - Kushana

I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!

Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.

Tuesday, 31 January 2012

Plate Armor in Maya - WIP


Did a test render in Renderman, and I'm pretty happy with it. Actually, I'm very happy with it. Gotta add the fur, fix the ferrule at the top, add the other hand, and I think this will be all done...


Tweaked the details. Now to add shaders, maps and fur. Should be fun...


Added the head. Just a couple more details and I believe this is done. Although I do think the head looks a bit creepy right now...

I just picked up a copy of the "Monster Hunters Illustrations" book from a local bookstore, and the material in it is unbelievable. I have never played the game, so I am unfamiliar with the lore, but I saw a rendering of a Kushana and I thought I'd try modeling it. What an exercise it was. I'm still working on it, but it's close to completion. Here's the progress so far, and more to come very soon...

Subdivision Surfaces in Maya.

Friday, 16 December 2011

Plate Armor in Max

My attempt at modeling plate armor based out of the "Basic Plate" concept from "The Art of World of Warcraft" using 3ds Max. Here's a rough draft with the main details in place. In case you're wondering, it's a woman under all of that plate. More details coming, and a number of things I'd really like to improve on it. More on the way...

Modeled in 3ds Max using Subdivision Surfaces. (NURMS)

Tuesday, 8 November 2011



I added some materials to the sword. Overall I think I'm pretty happy with it now.

I tried modeling in 3DS Max and came up with this sword. I actually used one of the designs from "The Art of World of Warcraft". Supposedly this is a level 4 sword, according to the book. For a first serious attempt with this program, I'm pretty satisfied. Maybe I'll do something more with it, although I am still sticking with Maya in the end.

3DS Max; Subdivision Surfaces; Rendered with Mental Ray.

Tuesday, 25 October 2011

Mudbox Elf


I rendered this in Renderman (3Delight) and I was very impressed with the quality of this renderer! I posted it below to compare the two.

Rendered with Renderman (3Delight)

I just picked up Mudbox and started learning it for the first time. This is what I came up with after an hour. Everybody has a subject they obsess over when drawing or sculpting. For some it's cars, for others it's horses. For me, it's elves. I'm already loving this program! Let's see if I can make something really nice with it some time soon...

Modeled in Mudbox, rendered in Maya with Mental Ray. Subdivision surfaces.

Tuesday, 11 October 2011

Long John Silver


Who am I kidding? The clothing looks like $&*#. I'll definitely have to tweak it up some more, as soon as I get all these updates to my comp working properly. :D


For those of you interested, I posted a turntable video of the model below. :)

I'll just call it done for now. There's more I should be adding to my portfolio, and of course the more you look at your work, the more you'll want to keep adding to it. So here he is - Long John Silver from "Treasure Planet", done in subdivision surfaces in Maya. Overall I like it. I'll probably tweak it when my mind bounces back to it, but I'll just show these rendered images for now. Enjoy!

Perspective View

Head Gear shot

Hand Gear Shot

Turntable Animation

All modeling done in Maya using Subdivision Surfaces. Original design property of Walt Disney Studios. Used without permission.

Saturday, 8 October 2011

Long John Silver - Nearly Done...


Did a test render, so far I'm liking it...


Going to see a movie tonight, and I had to help take care of some sick relatives, so didn't get to do much on the modeling today. Blah. Thought I'd post this just to show I'm *almost* done...

Still needs nips and tucks on his clothing, his coat and his left arm really needs some fixing. Almost there, though. I'm getting excited...

Perspective View