I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!
Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.
Thursday, 16 February 2012
Plate Armor in Maya - Kushana
Labels:
3D,
armor,
character,
Kushana,
Maya,
monster hunter,
props,
subdivision
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