Friday, 16 December 2011

Plate Armor in Max

My attempt at modeling plate armor based out of the "Basic Plate" concept from "The Art of World of Warcraft" using 3ds Max. Here's a rough draft with the main details in place. In case you're wondering, it's a woman under all of that plate. More details coming, and a number of things I'd really like to improve on it. More on the way...

Modeled in 3ds Max using Subdivision Surfaces. (NURMS)

Tuesday, 8 November 2011



I added some materials to the sword. Overall I think I'm pretty happy with it now.

I tried modeling in 3DS Max and came up with this sword. I actually used one of the designs from "The Art of World of Warcraft". Supposedly this is a level 4 sword, according to the book. For a first serious attempt with this program, I'm pretty satisfied. Maybe I'll do something more with it, although I am still sticking with Maya in the end.

3DS Max; Subdivision Surfaces; Rendered with Mental Ray.

Tuesday, 25 October 2011

Mudbox Elf


I rendered this in Renderman (3Delight) and I was very impressed with the quality of this renderer! I posted it below to compare the two.

Rendered with Renderman (3Delight)

I just picked up Mudbox and started learning it for the first time. This is what I came up with after an hour. Everybody has a subject they obsess over when drawing or sculpting. For some it's cars, for others it's horses. For me, it's elves. I'm already loving this program! Let's see if I can make something really nice with it some time soon...

Modeled in Mudbox, rendered in Maya with Mental Ray. Subdivision surfaces.

Tuesday, 11 October 2011

Long John Silver


Who am I kidding? The clothing looks like $&*#. I'll definitely have to tweak it up some more, as soon as I get all these updates to my comp working properly. :D


For those of you interested, I posted a turntable video of the model below. :)

I'll just call it done for now. There's more I should be adding to my portfolio, and of course the more you look at your work, the more you'll want to keep adding to it. So here he is - Long John Silver from "Treasure Planet", done in subdivision surfaces in Maya. Overall I like it. I'll probably tweak it when my mind bounces back to it, but I'll just show these rendered images for now. Enjoy!

Perspective View

Head Gear shot

Hand Gear Shot

Turntable Animation

All modeling done in Maya using Subdivision Surfaces. Original design property of Walt Disney Studios. Used without permission.

Saturday, 8 October 2011

Long John Silver - Nearly Done...


Did a test render, so far I'm liking it...


Going to see a movie tonight, and I had to help take care of some sick relatives, so didn't get to do much on the modeling today. Blah. Thought I'd post this just to show I'm *almost* done...

Still needs nips and tucks on his clothing, his coat and his left arm really needs some fixing. Almost there, though. I'm getting excited...

Perspective View

Tuesday, 4 October 2011

Long John Silver - The Hand Part 4


Perspective View

Put what I've got together, and what do you get?

Keep moving forward...

Sunday, 2 October 2011

Long John Silver - The Hand Part 3

Just wrapping it up. A couple more things to add and tweak and I'm done with this hunk of hardware...

Perspective view.

Friday, 30 September 2011

Long John Silver - The Hand Part 2


I realized I was doing the wrong hand, (supposed to be his right hand, not his left) so I reversed it, and now I'm adding the 'shell'.

Perspective view

Slow, (very slow) but steady progress. A few things to fix, a lot more things to make. Progress is progress, I suppose...

Perspective view

Wednesday, 28 September 2011

Long John Silver - The Hand Part 1

So I'm starting on the hand now. This will really be fun. So many small parts involved here, but at least for me, I like modeling small parts. More on the way. Much, much more...

Perspective View

Also here's a portrait shot I took of the progress on his body/clothing.

Perspective view

Saturday, 24 September 2011

Long John Silver - The Head Part 2

* Update*

I forgot to add a close-up shot of the headgear, so I added it now.

OK, so I added the headgear and the laser eye. I need to redo the hat, add the wiring that connect the headgear to the neck and fix some of those anomalies on the face. It's progress, I guess. Back to work for me, but here they are for you to enjoy...

Perspective View

Side View

Headgear - Close-up

Front View

Sunday, 18 September 2011

Long John Silver - The Head Part 1

I loved Long John Silver from "Treasure Planet" (as a character). and I love modeling (among other things) in Maya. So I thought I would love modeling Long John Silver in Maya...and I do! It's tough, but it's fun! I have the head structure done. Now I have to add the headgear and his prosthetic eye...more fun ahead. Here's my progress for now. I did these exclusively in Maya in Subdivision Surfaces in my spare time; no Zbrush or Mudbox or anything like that. Although I am aiming to get a tablet soon so I can start using them. But anyways, back to work. enjoy!

Perspective view

Side View

Front View. Original design © The Walt Disney Company. Used without permission.

Friday, 9 September 2011

Shrimp Slicer

Yes, this is a shrimp slicer, or according to the plan I followed from the "Treasure Planet" art book I was flipping through.

This is just one of the many amazing tools that Long John Silver had in his mechanical right hand. Thought I'd give it a try and this was the result. Perhaps I will expand further on it soon. I can feel the urge to perfect it and model the full character growing strong. I'll have to make the time one day, but for now, enjoy! Modeled in subdivision surfaces in Maya.

Maya model preview.

Original plan from the book.

Saturday, 6 August 2011

It really works...for now

Busy. That's probably the best word to describe me right now. I'll probably get back to finishing the textures on the boat, but I got sidetracked by a fun animation project I did in my spare time. Here is the rough animation I did on some audio I got from the 11 Second Club. Working on tweaking and polishing right now. But I must discipline myself to get this thing rendered...anyway, enjoy!