Sunday 21 September 2008

Old School 3D

*UPDATE*

Two and a half boxes of Super Sculpey later, I have the basic shapes done...





Oh yeah, I fixed the chin too...

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Here's something I did partly for fun, and partly for a project I'm working on. I'm doing a character animation in Maya, and I figured that if I could work out the shape of the character in Sculpey, it will help solve some CG modeling problems later on. Anyway, here's the beginning stage for the head. I'll add the progress as I go along, and it should be rather fast, considering everything else I'll be working on. Enjoy!



Front View - Super Sculpey



Side View - Super Sculpey

Sunday 7 September 2008

Ball and Chain

Just a couple of simple exercises I did in Houdini to animate. I've been spending the last while trying to translate the things I learn about animating in Maya to Houdini to see how well they will understand each other. So far it's not so bad, but it gets weirder with each step. Anyway, here's a bouncing ball:



Bouncing ball

And here's a swinging chain:



Swinging chain

Yours to behold...and hopefully enjoy!