Monday 10 December 2012

Another Motorcycle - Maya Model

*UPDATE*

This was actually for my final school project in my Art History class.  We had to take an ordinary object from today and make it look like it came out of another time period, so I chose to make a motorcycle that came from Akhetaten in ancient Egypt.  Fun stuff.  Here's a render of the textures and shaders I added.














Vrrrrroooooom...

Modeled in Maya, Rendered with 3Delight.


Monday 9 July 2012

Mudbox - Evil Blue Face

In keeping with my weekly exercise of sculpting in Mudbox, or at least as often as I can, I created this random bust of a rather evil looking face.  It's partly just a random idea out of my head, but it also sort of resembles someone I saw on the street one day.  Anyway, here it is for your viewing enjoyment. 

Modeled in Mudbox.

Friday 8 June 2012

Animation Studio Background

It rarely happens with me where I'm ecstatic at something that I create, but when I just tried rendering a background I modeled some time ago, I was surprised at how well it turned out to me.  Dear Renderman, how do I love thee?  I can't count the ways...

Modeled in Maya with subdivision surfaces, rendered with 3Delight.

Wednesday 30 May 2012

Nanomite - Maya Model

*UPDATE*

Here's a shaded version of the Nanomite, rendered in 3Delight.  I think I'm happy enough with it.















*UPDATE*

I finished the modeling and I rendered a 'clay' version.  Now to add the shaders...



I was inspired by a design I came across in one of the GI Joe comics I had.  I decided to model the Nanomite, and so far I'm liking how it's coming out.  I have not seen the movie, so I don't know how the comic book design compares to the movie.  The front part is done, now starting the back part, and there's a lot more than I imagined at first to do for the back.  Enjoy it, while I get back to finishing it...

Rendered with Mental Ray.






Modeled in Maya with subdivision surfaces.










Saturday 12 May 2012

Mudbox - Faun

*UPDATE*

I didn't find the time to sculpt over the weekend, so I just decided to try painting my Faun sculpt in Mudbox.  I discovered that the sculptural quality of my work was too much like a figurine or a statue to try going for realistic painting, but I sort of liked how it looks as a 'toy' after I painted it.


















I just had so much fun sculpting this Faun dude that I completely lost track of how much time it took to do.  My computer was starting to get out of breath as I kept adding more subdivisions, so I'll show what I have.  And wow...this is my 100th post!















Sculpted in Mudbox.

Tuesday 8 May 2012

Mudbox - My First Human Body

I got a bit ahead of myself and tried sculpting a full human body (except for the feet) in Mudbox.  Everybody else is doing it, so why shouldn't I, right?  I guess for a first attempt it will do, and I can only get better by practicing, or so everyone tells me.  This took 4 hours, or thereabouts.



















Saturday 5 May 2012

Mudbox Sculpt - Doppler

Keeping with my weekend regiment of sketching in Mudbox, here's a bust I created of Doctor Doppler from Disney's "Tresure Planet".  I guess my love of that film is pretty obvious.  This is probably one of my less successful attempts, but I'm still reasonably happy with it.  1.5 hr sculpt.
















Sculpted in Mudbox.

Sunday 29 April 2012

Chris Sanders Sci-Fi - WIP

I took the Chris Sanders' design model I made and added a jet pack suit, as featured in one of the other designs in the book.  Her clothes haven't been 'wrinkled' yet, and she needs boots, and I still have to fix her face a bit, but it's getting there...


















Modeled in Maya with subdivision surfaces, rendered with Mental Ray.

Saturday 21 April 2012

Mudbox Clayton and Robert Zoellick Busts

Boring Saturday afternoon, decided to try sharpening my Mudbox skills a bit more.  I decided to try sculpting Clayton from Disney's version of Tarzan, and current World Bank President Robert Zoellick.  I just happened to like Mr. Zoellick's distinctive face shape, as to why I chose to sculpt him; I don't really care for politics.  Each took 2 hours, or thereabouts.  Enjoy!









Sculpted in Mudbox, rendered with 3Delight.




































Sculpted in Mudbox, rendered with 3Delight.

Monday 16 April 2012

Chris Sanders Pinup - WIP

*Update*

Added a 'clay' version of the same model. I actually like the clay version better for now, and hopefully that will change.

Every animator I know is a Chris Sanders fan, and I'm not an exception. I got wrapped up in other stuff, so a few other WIP's I should finish too, but I thought I'd post this, since it's getting near completion. Enjoy, and stay tuned for a 'finished' version coming very soon. As soon as I can figure out how to change the shadow bias settings in 3Delight, that is...


Base modeled in Maya, refined in Mudbox, rendered with 3Delight.



Rendered with Mental Ray.

Sunday 26 February 2012

Whitney Houston - WIP

I really wanted to develop my skills in Mudbox. After hearing about the tragic, untimely death of Whitney Houston, I decided to make a digital bust of her. So far I think I'm happy with it, except for the hair. Gotta figure out how to do that properly, and maybe I'll add flowers, to make it into a 'tribute'. Meanwhile, here's the progress. Enjoy! And may Ms. Houston rest in peace.



Modeled in Mudbox.

Thursday 16 February 2012

Plate Armor in Maya - Kushana

I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!



Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.

Tuesday 31 January 2012

Plate Armor in Maya - WIP

*UPDATE*

Did a test render in Renderman, and I'm pretty happy with it. Actually, I'm very happy with it. Gotta add the fur, fix the ferrule at the top, add the other hand, and I think this will be all done...



*UPDATE*

Tweaked the details. Now to add shaders, maps and fur. Should be fun...



* UPDATE*

Added the head. Just a couple more details and I believe this is done. Although I do think the head looks a bit creepy right now...



I just picked up a copy of the "Monster Hunters Illustrations" book from a local bookstore, and the material in it is unbelievable. I have never played the game, so I am unfamiliar with the lore, but I saw a rendering of a Kushana and I thought I'd try modeling it. What an exercise it was. I'm still working on it, but it's close to completion. Here's the progress so far, and more to come very soon...



Subdivision Surfaces in Maya.