So, getting back to my dear old blog, which I've shamefully neglected again. I've been messing around in Houdini, a monster of a 3D program that kept my crazy mind busy for many sleepless nights...
Before I try to explain what I did and end up boring and confusing people, I'll just say I figured out how to make a diamond with all of its physical properties from scratch by writing my own 3D shader. Yes, I attempted to write my own shader. Here is the rendered turnaround animation of the diamond:
And here is an image below of the VEX network I created to make the shader, for those who care to know.
Why did I do this? Well, you never know when it will come in handy...anyway, enjoy!
Monday, 26 May 2008
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4 comments:
A THOUSAND GASPS RIGHT HERE!!!!
Good Job man keep it up!
This looks beautiful Lawrence :D More work like that please :)
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