I really wanted to develop my skills in Mudbox. After hearing about the tragic, untimely death of Whitney Houston, I decided to make a digital bust of her. So far I think I'm happy with it, except for the hair. Gotta figure out how to do that properly, and maybe I'll add flowers, to make it into a 'tribute'. Meanwhile, here's the progress. Enjoy! And may Ms. Houston rest in peace.
Modeled in Mudbox.
Sunday, 26 February 2012
Thursday, 16 February 2012
Plate Armor in Maya - Kushana
I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!
Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.
Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.
Labels:
3D,
armor,
character,
Kushana,
Maya,
monster hunter,
props,
subdivision
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