I took the Chris Sanders' design model I made and added a jet pack suit, as featured in one of the other designs in the book. Her clothes haven't been 'wrinkled' yet, and she needs boots, and I still have to fix her face a bit, but it's getting there...
Modeled in Maya with subdivision surfaces, rendered with Mental Ray.
Sunday, 29 April 2012
Chris Sanders Sci-Fi - WIP
Labels:
3D,
character,
Chris Sanders,
Maya,
Mental Ray,
modeling,
subdivision
Saturday, 21 April 2012
Mudbox Clayton and Robert Zoellick Busts
Boring Saturday afternoon, decided to try sharpening my Mudbox skills a bit more. I decided to try sculpting Clayton from Disney's version of Tarzan, and current World Bank President Robert Zoellick. I just happened to like Mr. Zoellick's distinctive face shape, as to why I chose to sculpt him; I don't really care for politics. Each took 2 hours, or thereabouts. Enjoy!
Sculpted in Mudbox, rendered with 3Delight.
Sculpted in Mudbox, rendered with 3Delight.
Sculpted in Mudbox, rendered with 3Delight.
Monday, 16 April 2012
Chris Sanders Pinup - WIP
*Update*
Added a 'clay' version of the same model. I actually like the clay version better for now, and hopefully that will change.
Every animator I know is a Chris Sanders fan, and I'm not an exception. I got wrapped up in other stuff, so a few other WIP's I should finish too, but I thought I'd post this, since it's getting near completion. Enjoy, and stay tuned for a 'finished' version coming very soon. As soon as I can figure out how to change the shadow bias settings in 3Delight, that is...
Base modeled in Maya, refined in Mudbox, rendered with 3Delight.
Rendered with Mental Ray.
Added a 'clay' version of the same model. I actually like the clay version better for now, and hopefully that will change.
Every animator I know is a Chris Sanders fan, and I'm not an exception. I got wrapped up in other stuff, so a few other WIP's I should finish too, but I thought I'd post this, since it's getting near completion. Enjoy, and stay tuned for a 'finished' version coming very soon. As soon as I can figure out how to change the shadow bias settings in 3Delight, that is...
Base modeled in Maya, refined in Mudbox, rendered with 3Delight.
Rendered with Mental Ray.
Labels:
3D,
character,
Chris Sanders,
Maya,
modeling,
Mudbox,
subdivision
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