*Update*
I realized I was doing the wrong hand, (supposed to be his right hand, not his left) so I reversed it, and now I'm adding the 'shell'.
Perspective view
Slow, (very slow) but steady progress. A few things to fix, a lot more things to make. Progress is progress, I suppose...
Perspective view
Friday, 30 September 2011
Wednesday, 28 September 2011
Long John Silver - The Hand Part 1
So I'm starting on the hand now. This will really be fun. So many small parts involved here, but at least for me, I like modeling small parts. More on the way. Much, much more...
Perspective View
Also here's a portrait shot I took of the progress on his body/clothing.
Perspective view
Perspective View
Also here's a portrait shot I took of the progress on his body/clothing.
Perspective view
Labels:
3D,
character,
long john silver,
Maya,
modeling,
subdivision,
Treasure Planet
Saturday, 24 September 2011
Long John Silver - The Head Part 2
* Update*
I forgot to add a close-up shot of the headgear, so I added it now.
OK, so I added the headgear and the laser eye. I need to redo the hat, add the wiring that connect the headgear to the neck and fix some of those anomalies on the face. It's progress, I guess. Back to work for me, but here they are for you to enjoy...
Perspective View
Side View
Headgear - Close-up
Front View
I forgot to add a close-up shot of the headgear, so I added it now.
OK, so I added the headgear and the laser eye. I need to redo the hat, add the wiring that connect the headgear to the neck and fix some of those anomalies on the face. It's progress, I guess. Back to work for me, but here they are for you to enjoy...
Perspective View
Side View
Headgear - Close-up
Front View
Labels:
3D,
character,
long john silver,
Maya,
modeling,
subdivision,
Treasure Planet
Sunday, 18 September 2011
Long John Silver - The Head Part 1
I loved Long John Silver from "Treasure Planet" (as a character). and I love modeling (among other things) in Maya. So I thought I would love modeling Long John Silver in Maya...and I do! It's tough, but it's fun! I have the head structure done. Now I have to add the headgear and his prosthetic eye...more fun ahead. Here's my progress for now. I did these exclusively in Maya in Subdivision Surfaces in my spare time; no Zbrush or Mudbox or anything like that. Although I am aiming to get a tablet soon so I can start using them. But anyways, back to work. enjoy!
Perspective view
Side View
Front View. Original design © The Walt Disney Company. Used without permission.
Perspective view
Side View
Front View. Original design © The Walt Disney Company. Used without permission.
Labels:
3D,
character,
long john silver,
Maya,
modeling,
Treasure Planet
Friday, 9 September 2011
Shrimp Slicer
Yes, this is a shrimp slicer, or according to the plan I followed from the "Treasure Planet" art book I was flipping through.
This is just one of the many amazing tools that Long John Silver had in his mechanical right hand. Thought I'd give it a try and this was the result. Perhaps I will expand further on it soon. I can feel the urge to perfect it and model the full character growing strong. I'll have to make the time one day, but for now, enjoy! Modeled in subdivision surfaces in Maya.
Maya model preview.
Original plan from the book.
This is just one of the many amazing tools that Long John Silver had in his mechanical right hand. Thought I'd give it a try and this was the result. Perhaps I will expand further on it soon. I can feel the urge to perfect it and model the full character growing strong. I'll have to make the time one day, but for now, enjoy! Modeled in subdivision surfaces in Maya.
Maya model preview.
Original plan from the book.
Labels:
3D,
long john silver,
Maya,
modeling,
shrimp slicer,
subdivision,
Treasure Planet
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