Showing posts with label Mental Ray. Show all posts
Showing posts with label Mental Ray. Show all posts

Friday, 15 August 2014

Zelda 2 Sword - Maya Model

*UPDATE*

Rendered and touched up the sword a bit in Photoshop.



So I attempted to model the incredible sword design from the box cover art from "Zelda II:  The Adventure of Link" from way back in the 80's.  I think I'm happy with the "clay" version, and I'll get a rendered version as soon as I get some time, which I have almost none of now, due to work.  And thanks so much for visiting again, after such a long hiatus that I had no intention to take.

Modeled in Maya 2015 Educational version with Sub-D surfaces.

Wednesday, 24 July 2013

Asterix - Color Work 1 - Maya Model

I'm still working on this, but I thought I'd show the preliminary progress.  Gotta pick up the pace here...

Rendered with Mental Ray for Maya.

Friday, 22 February 2013

Mario - Softimage Model

*Update*

After a number of rather bad things happening to me, like getting the flu and parts of my computer dying and needing to be replaced, I finally got back to rigging and posing Mario.  Here he is, as promised.  Enjoy!  More mods coming soon.  Very soon.












*Update*

I changed the original image to this one with SSS on his skin and the proper patchwork on his trousers.  Rigging and posing will be the the next step.  Thank you, Andrew, for the feedback.

I'm trying my hand at making mods for games and I'm using the Softimage Mod Tool to create my models.  So here's the first thing I've made with it - Mr M himself.  I'll have to rig him up too, so maybe I'll post some action poses later on, but here he is in the usual T-pose.  Yes, that is a watermark you are seeing when you view the image.  Enjoy!


Sunday, 29 April 2012

Chris Sanders Sci-Fi - WIP

I took the Chris Sanders' design model I made and added a jet pack suit, as featured in one of the other designs in the book.  Her clothes haven't been 'wrinkled' yet, and she needs boots, and I still have to fix her face a bit, but it's getting there...


















Modeled in Maya with subdivision surfaces, rendered with Mental Ray.

Sunday, 11 March 2007

A Warm Welcome

Anyone remember Softimage? Here's a rendering I did using XSI some time ago. I liked how this one turned out a lot. enjoy! Modeled in Softimage XSI EXP 3.0, rendered in Mental Ray.



Wireframe view.