Showing posts with label armor. Show all posts
Showing posts with label armor. Show all posts

Friday, 15 August 2014

Zelda 2 Sword - Maya Model

*UPDATE*

Rendered and touched up the sword a bit in Photoshop.



So I attempted to model the incredible sword design from the box cover art from "Zelda II:  The Adventure of Link" from way back in the 80's.  I think I'm happy with the "clay" version, and I'll get a rendered version as soon as I get some time, which I have almost none of now, due to work.  And thanks so much for visiting again, after such a long hiatus that I had no intention to take.

Modeled in Maya 2015 Educational version with Sub-D surfaces.

Thursday, 16 February 2012

Plate Armor in Maya - Kushana

I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!



Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.

Tuesday, 31 January 2012

Plate Armor in Maya - WIP

*UPDATE*

Did a test render in Renderman, and I'm pretty happy with it. Actually, I'm very happy with it. Gotta add the fur, fix the ferrule at the top, add the other hand, and I think this will be all done...



*UPDATE*

Tweaked the details. Now to add shaders, maps and fur. Should be fun...



* UPDATE*

Added the head. Just a couple more details and I believe this is done. Although I do think the head looks a bit creepy right now...



I just picked up a copy of the "Monster Hunters Illustrations" book from a local bookstore, and the material in it is unbelievable. I have never played the game, so I am unfamiliar with the lore, but I saw a rendering of a Kushana and I thought I'd try modeling it. What an exercise it was. I'm still working on it, but it's close to completion. Here's the progress so far, and more to come very soon...



Subdivision Surfaces in Maya.

Friday, 16 December 2011

Plate Armor in Max

My attempt at modeling plate armor based out of the "Basic Plate" concept from "The Art of World of Warcraft" using 3ds Max. Here's a rough draft with the main details in place. In case you're wondering, it's a woman under all of that plate. More details coming, and a number of things I'd really like to improve on it. More on the way...



Modeled in 3ds Max using Subdivision Surfaces. (NURMS)