Showing posts with label props. Show all posts
Showing posts with label props. Show all posts

Friday, 15 August 2014

Zelda 2 Sword - Maya Model

*UPDATE*

Rendered and touched up the sword a bit in Photoshop.



So I attempted to model the incredible sword design from the box cover art from "Zelda II:  The Adventure of Link" from way back in the 80's.  I think I'm happy with the "clay" version, and I'll get a rendered version as soon as I get some time, which I have almost none of now, due to work.  And thanks so much for visiting again, after such a long hiatus that I had no intention to take.

Modeled in Maya 2015 Educational version with Sub-D surfaces.

Monday, 10 December 2012

Another Motorcycle - Maya Model

*UPDATE*

This was actually for my final school project in my Art History class.  We had to take an ordinary object from today and make it look like it came out of another time period, so I chose to make a motorcycle that came from Akhetaten in ancient Egypt.  Fun stuff.  Here's a render of the textures and shaders I added.














Vrrrrroooooom...

Modeled in Maya, Rendered with 3Delight.


Friday, 8 June 2012

Animation Studio Background

It rarely happens with me where I'm ecstatic at something that I create, but when I just tried rendering a background I modeled some time ago, I was surprised at how well it turned out to me.  Dear Renderman, how do I love thee?  I can't count the ways...

Modeled in Maya with subdivision surfaces, rendered with 3Delight.

Wednesday, 30 May 2012

Nanomite - Maya Model

*UPDATE*

Here's a shaded version of the Nanomite, rendered in 3Delight.  I think I'm happy enough with it.















*UPDATE*

I finished the modeling and I rendered a 'clay' version.  Now to add the shaders...



I was inspired by a design I came across in one of the GI Joe comics I had.  I decided to model the Nanomite, and so far I'm liking how it's coming out.  I have not seen the movie, so I don't know how the comic book design compares to the movie.  The front part is done, now starting the back part, and there's a lot more than I imagined at first to do for the back.  Enjoy it, while I get back to finishing it...

Rendered with Mental Ray.






Modeled in Maya with subdivision surfaces.










Thursday, 16 February 2012

Plate Armor in Maya - Kushana

I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!



Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.

Tuesday, 31 January 2012

Plate Armor in Maya - WIP

*UPDATE*

Did a test render in Renderman, and I'm pretty happy with it. Actually, I'm very happy with it. Gotta add the fur, fix the ferrule at the top, add the other hand, and I think this will be all done...



*UPDATE*

Tweaked the details. Now to add shaders, maps and fur. Should be fun...



* UPDATE*

Added the head. Just a couple more details and I believe this is done. Although I do think the head looks a bit creepy right now...



I just picked up a copy of the "Monster Hunters Illustrations" book from a local bookstore, and the material in it is unbelievable. I have never played the game, so I am unfamiliar with the lore, but I saw a rendering of a Kushana and I thought I'd try modeling it. What an exercise it was. I'm still working on it, but it's close to completion. Here's the progress so far, and more to come very soon...



Subdivision Surfaces in Maya.

Friday, 16 December 2011

Plate Armor in Max

My attempt at modeling plate armor based out of the "Basic Plate" concept from "The Art of World of Warcraft" using 3ds Max. Here's a rough draft with the main details in place. In case you're wondering, it's a woman under all of that plate. More details coming, and a number of things I'd really like to improve on it. More on the way...



Modeled in 3ds Max using Subdivision Surfaces. (NURMS)

Tuesday, 8 November 2011

Sword

*Update*

I added some materials to the sword. Overall I think I'm pretty happy with it now.

I tried modeling in 3DS Max and came up with this sword. I actually used one of the designs from "The Art of World of Warcraft". Supposedly this is a level 4 sword, according to the book. For a first serious attempt with this program, I'm pretty satisfied. Maybe I'll do something more with it, although I am still sticking with Maya in the end.





3DS Max; Subdivision Surfaces; Rendered with Mental Ray.

Saturday, 8 May 2010

The Best Years of My Life...

...are now over.

Probably the most intense experience I ever had was getting into and making my way through the Bachelor of Applied Arts - Animation program at Sheridan. It wasn't easy, and there were many times I felt I couldn't make it through, but somehow I did...

I'll always consider myself lucky for having the experiences I did, and I'm hoping that I can carry them through the rest of my life as a professional animation artist. I sincerely wish everyone I encountered during my 4 years in the program the best of luck for success, and a long, happy life. They say what doesn't kill you makes you stronger, and I'm still alive after finishing the program.

I'll be starting a new blog soon, as my journey through school has come to an end. Now my journey through life begins. To celebrate, I modeled a cannon for a ship. It's going to be part of something bigger I'm working on for myself. But for now, enjoy. :) Please watch for my final post coming up when I create my new blog, as I'll be pointing it out to you once I have it set up.



Autodesk Maya - Subdivision Surfaces

Wednesday, 4 November 2009

Mr. Cuddles - The Modeling - Props 6

A trophy for our champ...



... and the football that he earned it with.



Modeled in Maya.

Sunday, 1 November 2009

Mr. Cuddles - The Modeling - Props 5

A power outlet. Cause every room has at least one.



Modeled in Maya

Saturday, 31 October 2009

Mr. Cuddles - The Modeling - Props 4

The star of the show (no pun intended)



...and I just had to show him in colour too. Here is how he will probably look in the final film. You will see a bit of texture on him if you view him large:



Modeled, textured and rendered in Maya

Friday, 30 October 2009

Mr. Cuddles - The Modeling - Props 3

More props from the shop...



Gym bag - modeled in Maya

Wednesday, 28 October 2009

Mr. Cuddles - The Modeling - Props 2

Another reasonably productive day. Here are the new ones again in no particular order:



Suitcase



Bottle



Ceiling Light Fixture



Bed

All modeled today using Maya.

Mr. Cuddles - The Modeling - Props 1

Sorry about the long delay in posting, as I have been working mostly on rigging and the leica reel for my film, both of which I'm not quite ready to show online yet. But just to keep my blog alive, I thought I'd show you some of the props I've been modeling for the film for the last couple of days. Here there are in no particular order:



Cardboard box



Bookshelf



Door



Computer Desk



Scissors



Roll of Tape



Fan

All modeled in Maya over the last 2 days. Much more to come soon, hopefully as soon as I would like them to...

Tuesday, 17 April 2007

Froggy went a-drivin'...

Here's a cute little design I did for a car. The assignment was to design a car and add a character inside, so here is the result.

Wednesday, 14 March 2007

Pimp my wireframe

The beginning of a car model. Gotta fix some of the design details, but I liked what I saw from the wireframe snapshot, so I thought I'd post it. Enjoy!