Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Friday, 15 August 2014

Zelda 2 Sword - Maya Model

*UPDATE*

Rendered and touched up the sword a bit in Photoshop.



So I attempted to model the incredible sword design from the box cover art from "Zelda II:  The Adventure of Link" from way back in the 80's.  I think I'm happy with the "clay" version, and I'll get a rendered version as soon as I get some time, which I have almost none of now, due to work.  And thanks so much for visiting again, after such a long hiatus that I had no intention to take.

Modeled in Maya 2015 Educational version with Sub-D surfaces.

Sunday, 11 August 2013

Asterix - Hair Progress - Maya Model

Hair is very challenging, and very fun at the same time.  I will admit, I think I can still do better with the hair, but it's progress.  And more to come very soon.  I want to start rigging this guy asap.

Modeled in Maya 2014, rendered in Mental Ray.

Tuesday, 30 July 2013

Asterix - Color Work 2 - Maya Model

Added a bit of texture to the skin, polished up the shading, and made the lighting a little more spiffy.  My plan now is to turn the "hair" into hair.


Wednesday, 24 July 2013

Asterix - Color Work 1 - Maya Model

I'm still working on this, but I thought I'd show the preliminary progress.  Gotta pick up the pace here...

Rendered with Mental Ray for Maya.

Saturday, 20 July 2013

Asterix - The Model - Maya Model

I think I've finished the modeling part now.  I'm pretty happy overall with how it came out, and I'm pretty sure it will look even nicer with proper textures and shading.  But here's the finished(?) model.  Enjoy!

 Modeled in Maya 2014.

Asterix - The Body Part 2 - Maya Model

Full body and clothing done, just needs his trusty sword.  Getting sleepy.  Not sure if I'll finish it tonight or tomorrow...

Modeled in Maya 2014.

Wednesday, 17 July 2013

Asterix - The Body Part 1 - Maya Model

*UPDATE*

Something strange happened.  I got an e-mail from someone about my work, but when I tried to reply, the message disappeared from my mailbox and there's no trace of it anymore.  So hopefully the person originally writing will see this.

I actually didn't have any formal blueprints when I started modeling.  I just had a couple of the story books and studied them to come up with an idea of how he would look as a base model.  Thanks for the compliment on my work too!

I did the top half of the body and added the arms and hands.  Plus I added the eyebrows and wings to the head.  I'll probably do a lot of tweaking once I get the main shapes done, but it's always fulfilling to see progress in your work.  Enjoy the pic, and back to work for me again...

Modeled in Maya 2014.

Tuesday, 16 July 2013

Asterix - the Head - Maya Model

Silly me, I neglected my beloved blog again.  I started modeling the eponymous Asterix from the series.  Here's his head progress.  For those of you who know him, you can see he is missing the wings on his helmet, and some eyebrows.  Working on them now, and more will be posted as this project progresses.  I'm also aware that a feature film is already in the works by M6 in France.  Wish I could see it over here in NA.  Meanwhile, back to work for me...

Modeled in Autodesk Maya 2014.

Monday, 10 December 2012

Another Motorcycle - Maya Model

*UPDATE*

This was actually for my final school project in my Art History class.  We had to take an ordinary object from today and make it look like it came out of another time period, so I chose to make a motorcycle that came from Akhetaten in ancient Egypt.  Fun stuff.  Here's a render of the textures and shaders I added.














Vrrrrroooooom...

Modeled in Maya, Rendered with 3Delight.


Friday, 8 June 2012

Animation Studio Background

It rarely happens with me where I'm ecstatic at something that I create, but when I just tried rendering a background I modeled some time ago, I was surprised at how well it turned out to me.  Dear Renderman, how do I love thee?  I can't count the ways...

Modeled in Maya with subdivision surfaces, rendered with 3Delight.

Wednesday, 30 May 2012

Nanomite - Maya Model

*UPDATE*

Here's a shaded version of the Nanomite, rendered in 3Delight.  I think I'm happy enough with it.















*UPDATE*

I finished the modeling and I rendered a 'clay' version.  Now to add the shaders...



I was inspired by a design I came across in one of the GI Joe comics I had.  I decided to model the Nanomite, and so far I'm liking how it's coming out.  I have not seen the movie, so I don't know how the comic book design compares to the movie.  The front part is done, now starting the back part, and there's a lot more than I imagined at first to do for the back.  Enjoy it, while I get back to finishing it...

Rendered with Mental Ray.






Modeled in Maya with subdivision surfaces.










Sunday, 29 April 2012

Chris Sanders Sci-Fi - WIP

I took the Chris Sanders' design model I made and added a jet pack suit, as featured in one of the other designs in the book.  Her clothes haven't been 'wrinkled' yet, and she needs boots, and I still have to fix her face a bit, but it's getting there...


















Modeled in Maya with subdivision surfaces, rendered with Mental Ray.

Monday, 16 April 2012

Chris Sanders Pinup - WIP

*Update*

Added a 'clay' version of the same model. I actually like the clay version better for now, and hopefully that will change.

Every animator I know is a Chris Sanders fan, and I'm not an exception. I got wrapped up in other stuff, so a few other WIP's I should finish too, but I thought I'd post this, since it's getting near completion. Enjoy, and stay tuned for a 'finished' version coming very soon. As soon as I can figure out how to change the shadow bias settings in 3Delight, that is...


Base modeled in Maya, refined in Mudbox, rendered with 3Delight.



Rendered with Mental Ray.

Thursday, 16 February 2012

Plate Armor in Maya - Kushana

I'm still figuring out how to render the fur properly with Renderman, but here is what I consider to be a presentable render of the Kushana Blademaster model from "Monster Hunter" that I've been working on. Hopefully the fur will arrive soon, but otherwise, enjoy!



Subdivision surfaces in Maya. Rendered with Renderman (3Delight).
Original concept by Edayan; Original idea property of Udon Studios. Used without permission.

Tuesday, 31 January 2012

Plate Armor in Maya - WIP

*UPDATE*

Did a test render in Renderman, and I'm pretty happy with it. Actually, I'm very happy with it. Gotta add the fur, fix the ferrule at the top, add the other hand, and I think this will be all done...



*UPDATE*

Tweaked the details. Now to add shaders, maps and fur. Should be fun...



* UPDATE*

Added the head. Just a couple more details and I believe this is done. Although I do think the head looks a bit creepy right now...



I just picked up a copy of the "Monster Hunters Illustrations" book from a local bookstore, and the material in it is unbelievable. I have never played the game, so I am unfamiliar with the lore, but I saw a rendering of a Kushana and I thought I'd try modeling it. What an exercise it was. I'm still working on it, but it's close to completion. Here's the progress so far, and more to come very soon...



Subdivision Surfaces in Maya.

Tuesday, 25 October 2011

Mudbox Elf

*Update*

I rendered this in Renderman (3Delight) and I was very impressed with the quality of this renderer! I posted it below to compare the two.



Rendered with Renderman (3Delight)

I just picked up Mudbox and started learning it for the first time. This is what I came up with after an hour. Everybody has a subject they obsess over when drawing or sculpting. For some it's cars, for others it's horses. For me, it's elves. I'm already loving this program! Let's see if I can make something really nice with it some time soon...



Modeled in Mudbox, rendered in Maya with Mental Ray. Subdivision surfaces.

Tuesday, 11 October 2011

Long John Silver

*Update*

Who am I kidding? The clothing looks like $&*#. I'll definitely have to tweak it up some more, as soon as I get all these updates to my comp working properly. :D

*Update*

For those of you interested, I posted a turntable video of the model below. :)

I'll just call it done for now. There's more I should be adding to my portfolio, and of course the more you look at your work, the more you'll want to keep adding to it. So here he is - Long John Silver from "Treasure Planet", done in subdivision surfaces in Maya. Overall I like it. I'll probably tweak it when my mind bounces back to it, but I'll just show these rendered images for now. Enjoy!


Perspective View



Head Gear shot



Hand Gear Shot



Turntable Animation

All modeling done in Maya using Subdivision Surfaces. Original design property of Walt Disney Studios. Used without permission.

Saturday, 8 October 2011

Long John Silver - Nearly Done...

*Update*

Did a test render, so far I'm liking it...



*Update*

Going to see a movie tonight, and I had to help take care of some sick relatives, so didn't get to do much on the modeling today. Blah. Thought I'd post this just to show I'm *almost* done...



Still needs nips and tucks on his clothing, his coat and his left arm really needs some fixing. Almost there, though. I'm getting excited...



Perspective View

Tuesday, 4 October 2011

Long John Silver - The Hand Part 4

Done...?



Perspective View

Put what I've got together, and what do you get?



Keep moving forward...

Sunday, 2 October 2011

Long John Silver - The Hand Part 3

Just wrapping it up. A couple more things to add and tweak and I'm done with this hunk of hardware...



Perspective view.