Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Friday, 16 December 2011

Plate Armor in Max

My attempt at modeling plate armor based out of the "Basic Plate" concept from "The Art of World of Warcraft" using 3ds Max. Here's a rough draft with the main details in place. In case you're wondering, it's a woman under all of that plate. More details coming, and a number of things I'd really like to improve on it. More on the way...



Modeled in 3ds Max using Subdivision Surfaces. (NURMS)

Tuesday, 8 November 2011

Sword

*Update*

I added some materials to the sword. Overall I think I'm pretty happy with it now.

I tried modeling in 3DS Max and came up with this sword. I actually used one of the designs from "The Art of World of Warcraft". Supposedly this is a level 4 sword, according to the book. For a first serious attempt with this program, I'm pretty satisfied. Maybe I'll do something more with it, although I am still sticking with Maya in the end.





3DS Max; Subdivision Surfaces; Rendered with Mental Ray.