Here are some samples of more of my rigging work that I did over the summer. I feel like a mad scientist now, after doing this...enjoy!
Houdini Master 10.0.381
Showing posts with label houdini. Show all posts
Showing posts with label houdini. Show all posts
Friday, 28 August 2009
Saturday, 11 July 2009
Rigging a rig
I've been an intern at Side Effects Software for the past couple of months. They're the geniuses that make a program called Houdini, which is a major player in the 3D animation business. I chose to beef up my rigging and effects skills, and here's an early test animation that I did using a full body muscle rig that I've been developing for a while. This was actually done a month ago, but now I'm allowed to actually show it. Enjoy!
Front View
Back View
Houdini Master 10
Front View
Back View
Houdini Master 10
Sunday, 7 September 2008
Ball and Chain
Just a couple of simple exercises I did in Houdini to animate. I've been spending the last while trying to translate the things I learn about animating in Maya to Houdini to see how well they will understand each other. So far it's not so bad, but it gets weirder with each step. Anyway, here's a bouncing ball:
Bouncing ball
And here's a swinging chain:
Swinging chain
Yours to behold...and hopefully enjoy!
Bouncing ball
And here's a swinging chain:
Swinging chain
Yours to behold...and hopefully enjoy!
Monday, 26 May 2008
Diamond in the Rough
So, getting back to my dear old blog, which I've shamefully neglected again. I've been messing around in Houdini, a monster of a 3D program that kept my crazy mind busy for many sleepless nights...
Before I try to explain what I did and end up boring and confusing people, I'll just say I figured out how to make a diamond with all of its physical properties from scratch by writing my own 3D shader. Yes, I attempted to write my own shader. Here is the rendered turnaround animation of the diamond:
And here is an image below of the VEX network I created to make the shader, for those who care to know.

Why did I do this? Well, you never know when it will come in handy...anyway, enjoy!
Before I try to explain what I did and end up boring and confusing people, I'll just say I figured out how to make a diamond with all of its physical properties from scratch by writing my own 3D shader. Yes, I attempted to write my own shader. Here is the rendered turnaround animation of the diamond:
And here is an image below of the VEX network I created to make the shader, for those who care to know.

Why did I do this? Well, you never know when it will come in handy...anyway, enjoy!
Subscribe to:
Posts (Atom)