*Update*
Added a basic color scheme. Painted textures are on the way, but I think this has a pretty good feel so far...
Rendered
Preview
Not sure which of these I like better...
*Update*
Adding ropes and pulleys. So tedious...
*Update*
Just added sails and started on the rigging. Ship building really is hard work...
Sorry about the delay in posting. So I was playing around with a bunch of cubes, cylinders and toruses. (is that a word?) This is the result so far. A lot more to be done still, but so far I'm pretty happy with it. Made with Subdivision Surfaces, for those who want to know. Well, back to work...
Autodesk Maya
Tuesday, 29 June 2010
Saturday, 8 May 2010
The Best Years of My Life...
...are now over.
Probably the most intense experience I ever had was getting into and making my way through the Bachelor of Applied Arts - Animation program at Sheridan. It wasn't easy, and there were many times I felt I couldn't make it through, but somehow I did...
I'll always consider myself lucky for having the experiences I did, and I'm hoping that I can carry them through the rest of my life as a professional animation artist. I sincerely wish everyone I encountered during my 4 years in the program the best of luck for success, and a long, happy life. They say what doesn't kill you makes you stronger, and I'm still alive after finishing the program.
I'll be starting a new blog soon, as my journey through school has come to an end. Now my journey through life begins. To celebrate, I modeled a cannon for a ship. It's going to be part of something bigger I'm working on for myself. But for now, enjoy. :) Please watch for my final post coming up when I create my new blog, as I'll be pointing it out to you once I have it set up.
Autodesk Maya - Subdivision Surfaces
Probably the most intense experience I ever had was getting into and making my way through the Bachelor of Applied Arts - Animation program at Sheridan. It wasn't easy, and there were many times I felt I couldn't make it through, but somehow I did...
I'll always consider myself lucky for having the experiences I did, and I'm hoping that I can carry them through the rest of my life as a professional animation artist. I sincerely wish everyone I encountered during my 4 years in the program the best of luck for success, and a long, happy life. They say what doesn't kill you makes you stronger, and I'm still alive after finishing the program.
I'll be starting a new blog soon, as my journey through school has come to an end. Now my journey through life begins. To celebrate, I modeled a cannon for a ship. It's going to be part of something bigger I'm working on for myself. But for now, enjoy. :) Please watch for my final post coming up when I create my new blog, as I'll be pointing it out to you once I have it set up.
Autodesk Maya - Subdivision Surfaces
Tuesday, 13 April 2010
Mr Cuddles - The Render
Friday, 15 January 2010
Mr Cuddles - The Modeling - Bust Exercise
Shameful how much I've neglected my blog...anyway, I just got a new digital camera, and I thought I'd test it out on a bust I created with Super Sculpey a while back to work out character designs for my film. The final result is somewhat different, but I still liked how this turned out overall. New cameras are endless fun too!
Front View
Profile View
Side View
Back View
Front View
Profile View
Side View
Back View
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