Monday, 26 May 2008

Diamond in the Rough

So, getting back to my dear old blog, which I've shamefully neglected again. I've been messing around in Houdini, a monster of a 3D program that kept my crazy mind busy for many sleepless nights...

Before I try to explain what I did and end up boring and confusing people, I'll just say I figured out how to make a diamond with all of its physical properties from scratch by writing my own 3D shader. Yes, I attempted to write my own shader. Here is the rendered turnaround animation of the diamond:




And here is an image below of the VEX network I created to make the shader, for those who care to know.



Why did I do this? Well, you never know when it will come in handy...anyway, enjoy!